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Creators/Authors contains: "Teo, Aaron"

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  1. Small molecule quasiracemates developed with two points of structural difference were prepared using benzoyl leucine and phenylalanine molecular frameworks and CH3/Cl or H/CF3pendant groups. 
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  2. Objective We review the current state-of-the-art in team cognition research, but more importantly describe the limitations of existing theories, laboratory paradigms, and measures considering the increasing complexities of modern teams and the study of team cognition. Background Research on, and applications of, team cognition has led to theories, data, and measures over the last several decades. Method This article is based on research questions generated in a spring 2022 seminar on team cognition at Arizona State University led by the first author. Results Future research directions are proposed for extending the conceptualization of teams and team cognition by examining dimensions of teamness; extending laboratory paradigms to attain more realistic teaming, including nonhuman teammates; and advancing measures of team cognition in a direction such that data can be collected unobtrusively, in real time, and automatically. Conclusion The future of team cognition is one of the new discoveries, new research paradigms, and new measures. Application Extending the concepts of teams and team cognition can also extend the potential applications of these concepts. 
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  3. The present research examines a pattern-based measure of communications based on Closed Loop Communications (CLC) and non-content verbal metrics to predict Loss of Separation (LOS) in the National Airspace System (NAS). This study analyzes the transcripts from six retired Air Traffic Controllers (ATC) who participated in three simulated trials of various workloads in a TRACON arrival radar simulation. Results indicated a statistically significant model for predicting LOS based on CLC deviations (CLCD), word count in transmission, words per second, and traffic density. However, more research is required to evaluate the significance of each communication variable to predict LOS. 
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  4. Abstract Artificial social intelligence (ASI) agents have great potential to aid the success of individuals, human–human teams, and human–artificial intelligence teams. To develop helpful ASI agents, we created an urban search and rescue task environment in Minecraft to evaluate ASI agents’ ability to infer participants’ knowledge training conditions and predict participants’ next victim type to be rescued. We evaluated ASI agents’ capabilities in three ways: (a) comparison to ground truth—the actual knowledge training condition and participant actions; (b) comparison among different ASI agents; and (c) comparison to a human observer criterion, whose accuracy served as a reference point. The human observers and the ASI agents used video data and timestamped event messages from the testbed, respectively, to make inferences about the same participants and topic (knowledge training condition) and the same instances of participant actions (rescue of victims). Overall, ASI agents performed better than human observers in inferring knowledge training conditions and predicting actions. Refining the human criterion can guide the design and evaluation of ASI agents for complex task environments and team composition. 
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